Ready Player Two Installation Image

Sonny Assu and Brendan Lee Satish Tang: Ready Player Two  

Brendan Lee Satish Tang and Sonny Assu combine elements from science fiction, comic book, and gaming cultures to consider how these forms alternately reinforce and transcend racial boundaries in youth culture. In their individual practices, Tang and Assu frequently negotiate the material and conceptual dynamics of culture and ethnicity. Informed by their mixed-race backgrounds and…

2018 Jun 16 – 2018 Aug 05


Curated by Laura Schneider, on loan from The Reach Gallery

With a desire to explore shared interests in their work, British Columbia artists Sonny Assu and Brendan Lee Satish Tang expand on previous collaborations in this inventive two-person exhibition. In Ready Player Two, the artists incorporate elements of popular culture—in particular science fiction, and various comic and gaming cultures—to consider how these forms read as symbols of cultural identity and present possibilities for rethinking race relations in contemporary society. This body of work acknowledges and gives shape to concealed and erased immigrant and indigenous histories through common interests in what the artists collectively refer to as “consumer geek culture.”

In their independent practices, both Assu and Tang frequently use art historical references to unpack the history of colonization, and remix the visual language of popular culture to explore ongoing implications of consumerism and globalization. Humour is common ground for these artists, and is often employed as a foil for the critical lens intrinsic to their practices. Both artists cite arcade games, science fiction novels and television programs, and comic book stores as profound influences on their development as adolescents and on their present day artistic practices.

This exhibition intermingles works from the artists’ independent practices with collaborative installations and new works to create immersive spaces that evoke the adolescent sanctuaries of their time: the basement, the arcade, and the comic book store. While paying homage to their adolescent pastimes, Ready Player Two also disrupts the racial and ideological bias that is fundamental to many of the forms of popular culture that shaped the artists’ experiences of Canadian life in the 1980s and 1990s.

Ready Player Two is curated by Laura Schneider and organized and circulated by The Reach. This project is made possible through generous support from the Canada Council for the Arts.


Sonny Assu and Brendan Lee Satish Tang

Assu and Tang are well established as artists who interrogate cultural identity through hybridized forms. Accomplished ceramist Brendan Lee Satish Tang was born in Dublin to Trinidadian parents of Chinese and South Asian descent. Tang’s careful attention to craftsmanship is integral to his exploration of material culture, allowing him to draw from references as divergent as the Ming Dynasty, the French Rococo, and Japanese Anime. Sonny Assu is an interdisciplinary artist who probes the intersection of popular culture and Indigenous aesthetics. His practice is rooted in the materials and forms of his Kwakwa̱ka̱’wakw heritage, but often takes aesthetic cues from commercial design, advertising, graffiti and other pop culture idioms.

See Also

Ready Player Two – The Reach

Ready Player Two Exhibition Catalogue PDF

Arin Fay on The Kitchen

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